Pally
A mixed reality simulation game to help students with special needs advance social interaction outside of the classroom in a safe mixed reality environment.
Following a nationwide open call, The Verizon Foundation, in partnership with Verizon 5G Labs and NYC Media Lab, selected 10 university and nonprofit teams to participate in the Verizon 5G EdTech Challenge. This project was selected as the winner of the challenge.
Context
I came up with the idea, and we did primary and secondary research, including the survey with the teachers and students. I participated in the design and helped with the final touch of the prototype.
My role
Design process
While we were working on ARound project, we interviewed the teenagers with ASD and could learn that many high functioning ASD students experience hard time in social transitions. 50% students with autism had trouble obtaining and sustaining friendships, and they had difficulties participating in normal social events (Taylor, 2005). Not only the students, the teachers also have difficulty to help students with ASD.
The problem that students have
Having difficulty with huge social transition
Need for the predictability challenges in understanding what activity will be coming next
Lack of the adequate environment and opportunity for repetitive learning
The problem that teachers have
Lack of resources
Very different special needs
Lack of opportunity for repetitive learning
Problem
A student who has high functioning ASD and who needs extra support with social interaction
A student with special needs transitioning from elementary to middle school who struggles to deal with the change in social dynamic
Target audience
The goal of this prototype is twofold. 1) By providing repeatable and adjustable safe environment, the students can practice their social transition and interaction skills. 2) Also, teachers can monitor and track the student’s improvement.
There are already emerging focus on utilizing AR for children with special needs. Introducing novel technology can be highly motivating, engaging and creating a more in-depth learning experience for students with ASD. With mixed reality environment, we suppose that
The students can practice social transition and interaction skills while bridging the real and digital world.
Also, the learners can practice in a safe space created by the psychological distance, where it is okay to make mistakes.
Learning can be repeated numerous times at the individual’s pace.
We provide the tracking program for the teachers to help them record and track the student’s improvement.
Goals
As a solution to this problem, our team proposes to create a Hololens game to help students with autism improve their social skills. The basic idea is to have players read emotions and initiate conversation with virtual characters situated around a room. Students will be able to practice in a realistic, and fun environment that safe. And this learning content can be easily monitored and customizable by the teacher.
Prototype 1
To elevate the generalization, we decided to switch the virtual model to the volumetric capture. We expect that the learners will engage in the experience by interacting with realistic volumetric capture characters.