Screen Shot 2020-06-16 at 12.19.55 AM.png

Around

 
Screen Shot 2018-07-23 at 10.24.06 PM.png
 

AR Shape Learning Tool for Autistic Children

ARound is an augmented reality (AR) game that helps autistic learners recognize concepts learned (shapes) in their surroundings. Technology engages and It is designed to engage autistic learners, promote continuous learning at home and help autistic children apply abstract concepts learned in real life.

2018 ISTE 1-in-3 Session Presenter. “Augmented Reality for Early-Childhood and Special Education”, 2018

Games for Change Festival Selected Mini-Talk Speaker,“Augmented Reality and Autism”, June 2018

Players navigate their space and search for shapes with an iPad and augmented reality (AR) technology identifies shapes and displays them on the screen. For typical learners, this technology can be used as an assessment tool to check for understanding. However, for autistic learners, it is a tool that bridges abstract concepts to reality. It fills in the current gap in traditional learning methods, and increase students’ motivations to learn and stay motivated.

Why Shapes?

Shape recognition is a fundamental skill that leads to recognizing letters and words. It is an essential skill that transfers to literacy skills. 

Overview

 

Primary and secondary research

  • Orchestrating wholistic experience

  • Ideating to prototyping

  • Conduct user test

My Role

 

Research show that early color and shape recognition connects to the letter recognition. Also, visual processing of graphic shapes is a very fine spatial skill. Graphic shapes have precisely defined configurations and orientations that are crucial features for quick recognition for efficient reading (Coltheart, Rastle, Perry, Langdon, & Ziegler, 2001). This perception also involves seeing, recognition, preparation of actions and emotional responses (Treisman & Kanwisher, 1998). Also, for children with Low Functioning ASD, color and shape recognition is one of the early cognitive skills to be acquired. Those skills are considered as a foundation for other occupational therapy skills. (Kuhaneck, 2010).

  • Children with ASD are more passive and show less active engagement with materials than do children without disabilities .

  • Most children with ASD frequently lose motivation and attention from paper-based visual supports in the classroom even though active engagement is an important component to promote positive learning outcomes for the children with ASD.

  • Children with ASD have a lower understanding of physical and social worlds and a low level of responsivity in the classroom.

Problem

 
 

We wanted to test how the children with ASD will interact and how much they would engage with AR technology. With Unity3D and Vuforia, we developed AR shape scavenger hunt game with the famous TV characters. Teachers chose the characters and shapes based on the children’s character preferences.

The participant was required to find the character which corresponds to the shape which the conductor asked the participant to find. The scavenger hunt activity was ten minutes long, and the participant was asked to find one shape at a time. The order of the scavenger hunt activity was Spongebob, Angrybird and Cookie Monster. If the participant finds the right character image for the shape, the participant was praised. For the non-verbal child, the teacher conducted the playtest with Proloquo2go application to communicate.

Prototype 1

Character and shapes

Character and shapes

Using Proloquo2go app to point which shape they are thinking

Using Proloquo2go app to point which shape they are thinking

 

The children could learn how to interact with the AR technology with excitement and surprise.

  • The children were enthusiastic to find the right character for the shape. They successfully paired the shape to the right character images. After they found the shape, they indicated the excitement and wanted to find another shape.

  • All children wanted to replay the game and learn about the shapes.

What we learned from our first playtest

 

Based on the playtest result, we decided to expand the prototype using Open CV technology to create markerless AR application which detects circles, squares, and triangles from any objects the user can see in daily life.

  • Instead of using pre-chosen character images as a marker image for AR, the children will be able to point the camera to any real objects to learn the shape of the objects.

Prototype 2

IMG_1371.jpg
IMG_1372.jpg
IMG_1386.png
 
circle.2020-06-16 14_42_03.gif
testing_around.2020-06-16 14_47_44.gif